By Yiyu Cai
3D know-how isn't really new; examine on 3D begun again in early Sixties. yet not like in past occasions, 3D expertise has now quickly entered our way of life from cinema to workplace to domestic. utilizing 3D for schooling is a brand new but tough activity. This e-book will current a number of leading edge efforts utilizing 3D for immersive and interactive studying overlaying a large spectrum of schooling together with talented application, basic (technical) movement, and exact wishes schooling. The e-book also will percentage event on curriculum-based 3D studying in school room environment and co-curriculum-based 3D scholar learn tasks.
The e-book is prepared as follows. bankruptcy 1 introduces the basics of 3D academic know-how and their purposes in immersive and interactive studying. bankruptcy 2 discusses using digital fact in educating and studying of Molecular Biology. bankruptcy three provides the daVinci Lab @ River Valley highschool. bankruptcy four describes the 3D schooling improvement strategy. bankruptcy five stories the adaption 3D method for studying profits in reduce secondary basic (technical) flow. bankruptcy 6 investigates the results of digital fact know-how on spatial visualization talents. bankruptcy 7 showcases a sabbatical software for college students to take advantage of 3D for technological know-how, expertise, Engineering and arithmetic (STEM) studying. bankruptcy eight stocks using 3D digital red dolphin to aid designated schooling. The foreword of this e-book is written through Dr Cheah Horn Mun, Director, schooling expertise department, Ministry of schooling, Singapore.
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Extra info for 3D Immersive and Interactive Learning
2) Control. The two levels of this element are (a) Control Group. Students in the control group were taught using “Chalk and Talk” method. This method is based on a textbook approach, using chapters of a textbook and examples related to the topic. It is teacher centered and involves lecturing and sometimes questioning. Generalizations, rules, and definitions are given first as a top-down approach, and then examples are provided. The students listen and take notes in their own places . (b) Constant variables.
1). Modeling plays a central role in VR with an emphasis on 3D fidelity. Stereographic visualization is often used to achieve visual immersion. Real-time interaction can also significantly improve the realism of the simulated virtual environment. The natural user interface of gesture-based input is increasingly being used in VR. All these four components work together to make the virtual world look real, act real, sound real, and feel real. This project aims to develop 3D virtual-reality campuses with functions of immersive stereographic visualization and real-time interaction.
I enjoyed the interesting and unique method of presenting the idea of Molecular Biology. I liked the fact that the visualization exercises made it very interesting and exciting to students like me. We not only understand the topic better, but the visualization exercises helped me look forward to learning more, because learning has been made easier in this field and even more interesting. The close-up of Molecular Biology through 3D visualization exercises was most useful as they provided me with a clearer understanding of molecular structures.